The Game Update Log, formerly known as the Changelog, is now available in-game using the left hand navigation.
17 - Server upgrade and mid-day cleanup. We moved from a Virtual Private Server to a Dedicated Server.
14 - Appointed Angelus and R3tribution to the Wiki Editors Team.
09 - A special thanks to the volunteer coders who helped with various stages to make this game totally rock! dsherratt13, sourcy, Havvy, Sheepy, FeigelInc, and all of the early bird testers who helped me figure out what the heck was wrong before everything was even nearly completed. You all helped get us where we are, and I really appreciate it. - Anson
08 - We want to make this game great, and we want to give everyone a chance to earn donation credits. That's why we are now awarding 1 donation credit for every player you refer to the game who reaches 20 power. There's no reason you can't have donation credits, even if you cannot afford to donate for them!
08 - The game has now gone live! Welcome to Pixel Nations Live everybody!
01 - Great news! Players can donate for a flag or forum pip even easier by simply submitting the link via the donate page. We've made it simpler and more efficient! A few other donation options have also been added including an instant donation cash-in for players who are too impatient to wait for the market. http://www.pixelnations.net/index.php?id=52
01 - Activity is now calculated based on budget collection.
01 - Alliance IRC code upgrade
01 - Stylesheet code upgrade
01 - Implemented: Move Sanitation (Cosmetic)
01 - Implemented: Pollution Suggestion
01 - Carriers and Paratroopers require Aerodynamics to be researched before they can be purchased.
01 - Back to Alliance links have now been added for Warehouse and Bank view.
01 - The ToS have been updated, the change benefits primarily people in the armed services.
01 - Donations for Flags and Forum Pips have now been streamlined
31 - Bug Fix: Alliance Display bug
31 - Bug Fix: Donation option costing more than it should
30 - Project Currant was announced.
30 - The Wiki Overhaul Project has ended. Payments are being calculated to be sent to those who worked for them.
29 - The game should now be running faster. We're upping the server capacity so we can make sure it'll work for when the game goes live. Please post any slow pages you find here: http://forums.pixelnations.net/topic/2232-speed
29 - Bug Fix: Wargoing Bug
26 - Unscheduled reset for Project Apple to fix a code problem.
26 - Third Scheduled Reset for Project Apple
24 - Bug Fix: Redirect Error On Mobile
24 - Bug Fix: Navy Bug
21 - Implemented: Pn Store
20 - Bug Fix: Small Typo Thing
20 - Bug Fix: Skyscraper Again
18 - Bug Fix: Refineries
18 - Bug Fix: Remember Me Doesn't Work
18 - Bug Fix: Missing City Rank
18 - Bug Fix: Skyscraper Bug
18 - Bug Fix: Service Purchasing
16 - Bug Fix: City Buying Bug
16 - Bug Fix: Improvement Bug
16 - Bug Fix: Tech Refinery
16 - Bug Fix: Tax Rate Bug
15 - Bug Fix: 101% Literacy In Capital
14 - Bug Fix: Religion
13 - Bug Fix: New War/peace Mode Is Bugged
13 - Bug Fix: Login Error
13 - Bug Fix: Improvement Bug
13 - Bug Fix: Happiness Shows Differently
13 - Bug Fix: Display All Nations By Age Not Working
12 - Second Scheduled Reset for Project Apple
12 - Bug Fix: Zones Calculation
12 - Bug Fix: Buggy Screen Overview
12 - Bug Fix: Error When Editing Alliance
11 - Bug Fix: Bug With The War System
11 - Bug Fix: Tech Refinery Bug
10 - Bug Fix: Event (Happiness)
10 - Bug Fix: Peace/war Bug
09 - Bug Fix: War System
08 - Implemented: Back To Alliance Page After Changing Player Permissions.
08 - Bug Fix: Alliance Join Date Not Updated On Reset
08 - Bug Fix: Alliance Creation Date Not Reset
08 - Bug Fix: Unhappy People
07 - Bug Fix: Refinery Bug
07 - Bug Fix: Technology Bug
06 - Implemented: City Overview structure change
06 - Implemented: Recruitment Bonus changed
03 - Bug Fix: Taxrate Not Always Influencing Happiness
03 - Bug Fix: Password Bug
03 - Bug Fix: Purchasing A University Has No Impact
03 - Bug Fix: Injection Fix
01 - Bug Fix: Cannot Access Nation
2012 (252 Recorded)Edit
31 - Bug Fix: Tech Refinery Page Not Updating
31 - Bug Fix: Refineries Stopped Working
31 - Bug Fix: Irc Link
30 - Bug Fix: Flag Bug
29 - First Scheduled Reset for Project Apple
29 - Bug Fix: Cities
29 - Bug Fix: Spy Headquarters
28 - Bug Fix: Metropolis At 1 Million Pop
27 - Bug Fix: Flag Issues
26 - Bug Fix: Refineries/resources Math Bug
25 - Bug Fix: Formatting Error
25 - Bug Fix: Spies
25 - Bug Fix: Alliance Auto Tax Bug
25 - Bug Fix: Building >1 Refineries Per Day
24 - Bug Fix: Capital City
24 - Bug Fix: Land Purchases Do Not Calculate And Display Cost Correctly
24 - Bug Fix: Selling Zones Bug
24 - Bug Fix: Land Purchase Bug
24 - Bug Fix: Overview And City Statistics Diverge
24 - Bug Fix: Viewing Cities
24 - Bug Fix: Services Purchase Not Showing
24 - Bug Fix: Minimum Military Set At 0.1%
23 - Bug Fix: Error Message
23 - Project Apple is now open for live testing
4 - We are no longer actively coding in Stable. Instead we are focusing all of our attention over to get Project Apple working so that live can come out working great!
1 - Bug Fix: Subs are now displaying purchase quantity properly
1 - Bug Fix: Snipers and Paratroopers can now be properly purchased. There was a minor glitch where you could only buy one less than the max. It's fixed now.
1 - Happy December everyone! This month there are going to be some exciting new things coming. Spies are planned to be implemented this month, as well as a brand new messaging system. Anti-Missile Missiles are going to be making a return, and this time they'll work the way they are intended to. We're going to be revamping the way the Nation Overview looks, and the way that Alliance screens look, and much, much more. It's going to be exciting!
30 - November's Surprise Research was +80 Ansonite per hour. October's Surprise Research of 50% additional resources has expired. Congratulations to those 38 players who gambled 550,000 Research Points on the Unknown!
30 - Bug Fix: Looks like the Re: Re: Re: is now fixed for future messages.
30 - New feature: Founders and Agents are now separated by commas on the alliance page, as are Applicants
30 - New feature: You can now look up your own offers on the market.
27 - Bug Fix: National Armory problem is now fixed.
26 - Bug Fix: Fixed some minor bugs that were present when calculating happiness and pollution.
26 - Mailbox now Suppresses Re: Re: Re: Re: Re:
26 - Ghux has the first "December Flag" added into the game.
26 - This nation is turning a profit. Just so you know, it is now possible to still turn a profit at such a ridiculously huge size http://pixelnations.net/index.php?id=7&nid=24
26 - The 1 million land per city cap has been raised to 10 million land per city
26 - Minor change to the Marvel listing page makes it easier to see what each marvel now does.
26 - Social Security is now a marvel in the game
26 - After deliberation and a lot of calculating, I am inclined to agree that dropping land from 0.10 to 0.01 was too drastic. As such, I am raising it to 0.04 which will give those who have spent money and time buying land a return, while not having that return be so insane that it throws the game into a skewed spiral.
26 - Statue of Freedom is now added into the game (marvel)
26 - Caprine Island is now added into the game (marvel)
26 - Central Tax Service is now added into the game (marvel)
26 - Supreme Court as a marvel is now added into the game.
25 - On the budget page, it now shows resource net change in collection.
25 - Implemented an alliance "upgrade" to allow the alliance to automatically tax their members (as a donate option). Cost is $10.00
25 - New Icons replace the text links in the Mailbox
25 - You can now mark all messages as read
25 - New Marvel has been added to the game. $10 billion buys you the Treasury!
25 - On the All Cities listing, it now displays 100 cities per page instead of 15.
25 - Bug Fix: On the All Cities listing, the last page was blank Now fixed.
25 - In every city, Supreme Courts are now known as Municipal Courts.
25 - Last collect time is now visible directly under the Server time, so you can gauge when to next collect much easier.
25 - Server Time is now directly on the Navigation Bar.
25 - Bug Fix: Fixed the Revenue bug that was preventing folks from getting the right calculations.
25 - Unemployment has been statically redefined to allow for easier calculation. Your employed population (working population) is 97% of your total population.
25 - Bug Fix: On the All Cities listing, many cities were being improperly categorized as Metropolis due to a mistype (forgotten zero).
25 - Voting opens for the First Players' Senate
24 - Bug Fix: The Rollover (cron) file that has been causing so much trouble has finally been resolved. Turns out there is a completely different process for handling PHP crons with VPS.
24 - Bug Fix: Land was calculating at .001 per million instead of .01 for average income
24 - Bug Fix: Fixed a typo with a Literacy event
24 - Bug Fix: Fixed a couple typos with Grand University
24 - Bug Fix: Fixed the nuke upkeep bug.
20 - I've drastically cut the amount of money you get as a benefit from land. Previously, it was $0.10 for every Million Land. Now it's $0.01 for every Million Land.
17 - Bug Fix: Cosmetic change, happiness in events have been changed from % to points.
16 - Cod values will likely increase, now that 25k cod is required (and consumed) to create the National Armory Marvel.
16 - Newly added, on the nation page if you scroll down you can see all of the marvels a particular nation has purchased.
16 - Bug Fix: Variables weren't matching up properly, (apparently F doesn't equal A, who knew) which was causing some things not to be properly applied to either the nation page or the budget page. Short quick Standardization and we're all good on that front.
16 - Bug Fix: When I removed the AAM capabilities, I accidentally left in a few extra brackets. They are now removed and everything is working the way it should be.
16 - Stable database tables pushed to Sandbox Friday, November 16, 2012 at 7:38:39 AM PDT (excluding Messages)
16 - Bug Fix: Just finished up fixing a bug that was causing Literacy to rapidly decline. Not pleasant.
16 - Bug Fix: Finally rooted out the source of (and promptly fixed) a Revenue bug on the Budget page.
16 - Bug Fix: Fixed a bug where the CDC marvel was properly fetching the population for the budget page but because of the way it was defined, was not able to relay that information to the Nation page.
16 - New Marvels page has been unveiled. Enjoy.
15 - Cities are now capped at 1 million sq. km. of land each. Cities that have already exceeded this cap will have the excess (over 1m) of their land taken off on Saturday. If you have a city that has more than 1m sq. km. of land in it, you should sell off down to 1m before Saturday.
15 - A player coined phrase, "Southern Plantation Owners" are the folks who are expanding their nation's land to gain extra money. To stem the massive expansion, land can now only be purchased in max increments of 50,000. Zones have also been knocked back down to max 50 levels of each per purchase.
15 - With the change to the way that average income is calculated, that means that new players are going to have a harder time to do anything. As such, for the first 15 days of a player's nation, they get an extra $0.25 in their average income.
15 - While there is still that glass ceiling on population before it becomes detrimental, there is now a way to surpass the glass ceiling while still making money. Every 1 million land adds $0.10 to your average income.
15 - Happiness has been converted to a point system, and the max happiness is now 150 points. This will help increase the amount of money you can make.
15 - On the forums it now shows if you Edit your post.
15 - Bug Fix: The sent messages bug that when the message was opened by the sender, also marked is as opened by the receiver is now fixed.
15 - Bug Fix: The Flock's war flag is now usable. Turns out that the file type wasn't actually PNG, but was saved as PNG.
15 - Anti-Missile Missiles have been eliminated from the game. Not only were they not working, but they were causing a lot of havoc. I have no intention of re-adding them to the game.
15 - Bug Fix: Some cities were not showing up on the all cities page, that should now be resolved.
15 - Bug Fix: Average Income and Happiness is now working properly a.k.a. I reverted it back to what actually makes sense. Max tax rate is still 28%
15 - Bug Fix: When nukes were launched they were not properly damaging the city, and they were clearing out the host's Ballistic Missiles.
15 - Reverted the game back to yesterday, thanks to a Moderator's hissy fit.
10 - In Sandbox you can catch a preview of how the marvel page is going to look.
10 - Bug Fix: Forgot to save the change re: Nukes deleting cities. It's now working as it should be.
9 - Belated update: Forgot to tell everyone (last month) that the war cap was raised from 3 offensive + 3 defensive to 5 offensive + 5 defensive.
9 - Bug Fix: Fixed a nasty bug that deleted all of your resources when you collected your budget.
9 - Bug Fix: Put back in the rest of the Average Income modifiers that I accidentally removed. Also fixed the placement of them. Should be working great.
9 - Nukes can now be sent at the capitals.
8 - Max tax rate is now 28%
8 - Weapons Testing Facility, National Armory, and Military HQ have all had their military requirements cut in half.
8 - Military upkeep costs have been raised slightly. This, coupled with the new Average Income calculation will likely mean that some folks will have negative surpluses. You can fix that by selling off some excess military. This will keep the military sizes smaller.
8 - Bug Fix: Accidentally, edited out some of the Average Income modifiers. Back in now though.
8 - Base Average Income is now 1% of Actual Happiness, determined on the Budget page. So if your happiness is 85% then your average income is $0.85
8 - Changed the formula for happiness to simply city's happiness. Also capping happiness at 83% nationally and budget at 98%. The budget page should also display a lower happiness then the nation overview page.
8 - Bug Fix: Accidentally coded out the tax rate on the budget page and that meant that there was zero revenue. Fixed now.
8 - Nukes are now updated in Stable, cities are no longer deleted, but zones are zeroed out and land is set to 1 sq. km.
8 - In Sandbox, Nukes no longer delete the city, but instead simply delete all of the zones, and all but one km of land. Improvements remain as well.
8 - Bug Fix: The Budget collection error that resulted from the time change has been fixed.
3 - Changed and the reverted due to its impracticality: Power chart is back, military section can only be seen by the nation who possesses said military.
3 - Bug Fix: Nano Medicine is now properly capitalized.
3 - Bug Fix: Fixed a discrepancy in pricing for the November Surprise Research
3 - Bug Fix: Credit Cards are now working properly, and can actually be researched!
3 - Nation screens now specify whether a member is an Applicant or not.
2 - I officially do NOT like Referata. Wikia isn't much better, but I digress. Anyway, I found out what the problem was with the main page: looks like the semantic isn't working. Great, right? I put in a call and am awaiting to see their solution.
2 - New optional Donator image now available for nations who have donated. If you've donated to the game since August 12, 2012 and would like your nation to have the unique donator image, send Anson a forum message.
2 - You can only have up to 10 nukes on hand at a time. You still can't buy nukes while in war.
2 - Nuclear first strike is now an option. When you first declare war, nukes are now able to be used right off the bat.
2 - To deter the Nuke First Strike, in addition to only allowing max 10 on hand at any time, there is also the factor that Nuke upkeep has been changed up a bit. 1 nuke costs $1 mill an hour. If you have more than 1 nuke, they cost $5 mill an hour. If you have 5 or more nukes, cost is now $10m an hour. at 7 nukes, the price goes up to $15m an hour, and at 9 nukes, the price jumps to $20m an hour. Oh and for clarification, that's per nuke.
1 - In Mailbox, messages now include timestamps.
1 - If you view another nation, their military is partially obscured, and you are instead presented with what their military's power equates to, approximately. This will help add an element of unknown to warfare. Also you can now see your own stats including Nukes exactly. With this change, the Power Breakdown pie chart has been removed.
1 - Donating for the WTF has been extended to the month of November
1 - Did you get the Surprise Research for October? I hope so, it was the Bull Market, a donation only item!
31 - For the time being, both Stable and Sandbox will update hourly. That means that wars will last up to the hour after they were declared. We'll see if that works.
31 - Bug Fix: Found a problem with the Cron file, updated it.
31 - Alliance Banks now include memos. This has been a Sandbox feature for some time now, and I am finally bringing it over to Stable. Happy Halloween.
27 - In Sandbox, Nuke throttle is off. That means you can buy and lob missiles at will as long as you have the capacity.
27 - Sandbox was sync'd at 10:28:39 PM PDT (excluding Messages
27 - Known Bug: Found a bug regarding the Anti Missile Missiles. Turns out there is a 100% block rate if you have 0 missiles. 26 - Just launched our Grassroots Recruitment Drive which encourages the players to be an active part of the advertising of the game in their communities.
25 - Bug Fix: Made a few slight adjustments to the way Average Income is calculated thus making it run even more accurate.
25 - Units can now be sold at up to $20 million per unit, up from the previous $10 million.
25 - From now until the end of October, you can donate to have the Weapons Testing Facility build in your nation. That means nukes!
25 - In recognition of the CN alliance Anson belongs to, Guru Order's flag is now added into the game.
25 - FARK's flag has now been added in game
25 - Two custom flags have been added to the game
25 - International's flag has now been re-added in game as part of the change in terms of alliance flags
25 - All messages older than October 5, 2012 have been removed from the server.
24 - Sandbox was completely sync'd from Stable, with the exception of Messages.
24 - Bug Fix: The Inactivity Message and the corresponding Delete blockade is now resolved. That update mechanism is now working properly, so players who aren't around for 50 days will have their nations removed automatically, instead of me having to go in manually to do so. Also, a new simpler and more concise message has been implemented.
24 - Wars used to last 5 days. Now they last a full week (7 days). Be careful that you're waging war for the right reasons, or that you can win.
24 - I've changed the range for declaring war. It used to be up to 25% smaller or as long as they were bigger than you. Now the range is 30% smaller to 130% larger than you are. This will add a bit more strategy to finding targets and declaring wars.
24 - You can now have 5 offensive and 5 defensive wars. This is up from the previous 3 each.
24 - Bug Fix: The Arcology Marvel not being able to be purchased depending on other marvels/researches is now resolved.
24 - The Capital Building Marvel now reduces your Gross Expenses by 5% instead of just lowering your Government Expenses by 3%
24 - You can now have up to 5 libraries in each city, up from the 4 that it used to be.
24 - As a result of the Bug Fix regarding population, literacy and happiness went down in many nations. This caused income to go down as well.
24 - Bug Fix: Population is now running true, including all events, marvels, and researches.
23 - You can now donate to increase your resource production by 50%
23 - We launched our Donation Drive
23 - Donations are now priced better
23 - You can now donate for Research Points
22 - Ansonite is a new extremely rare resource now in-game
22 - PN's first "Live Auctions" were held.
21 - The game has been moved from www.pixelnations.net/beta to simply www.pixelnations.net - please update all bookmarks accordingly.
21 - Bug Fix: It was possible to buy more than 100 industrial zones at a time. This is now no longer the case.
21 - Known Bug: When a city loses zones, population is not updated until the city is visited.
21 - Known Bug: When a nation's power is increased or decreased, it does not show up until the nation is visited.
21 - Known Bug: When an alliance's power changes, it does not show up until the alliance screen is visited.
21 - Bug Fix: When buying improvements/services in cities using text boxes, you were only being charged for one even if you bought the max. For now, I've reverted them to the horrid buy buttons.
21 - So you know, you can send 2000 Research Points instead of 1000 if you have the right marvel.
21 - Bug Fix: Players were incorrectly being sent inactivity messages, while the root cause is not yet sorted out, messages will no longer be sent, and players will not be deleted for "inactivity".
21 - Bug Fix: Sandbox wars and events were not properly resetting, they are now.
19 - Sandbox was fully updated to reflect all of the current mechanics of the game. All Stable nations were then duplicated into Sandbox to allow for easy testing.
16 - Military page is now updated to accurately reflect upkeep costs per unit.
16 - You can have 1 carrier per 10 battleships.
16 - Bug Fix: Fortune 500 marvel bug is now fixed
16 - Bug Fix: Minor problem with BM's are now fixed
16 - Anti-Missile Missiles are now capable of blocking Ballistic Missiles and Nukes! Buy them today!
16 - Bug Fix: Players couldn't purchase the Fortune 500 Marvel.. very sad.
15 - Referral bonus raised from $10 million to $25 million, referral point raised from 5 power to 15 power to reflect the new power formula.
15 - Alliance founders can now modify other founders in their alliance (i.e. move them from Founder to Agent, Member, Applicant)
15 - City improvements can now be bought via text boxes
15 - Missile page now made to one page for both Nukes and BM's
15 - New Nation ranking page lists casualties
15 - The Helghast Empire's flag has now been added in game
15 - 50,000 research points went up for Auction. Interested? http://forums.pixelnations.net/index.php?/topic/1041-auctioning-off-50000-research-points/
15 - All events now include dates with which they began
15 - Research items were alphabetized within their breakdown sections
15 - A city has just gone up for auction by the admin. Interested? http://forums.pixelnations.net/index.php?/topic/1039-auctioning-off-a-city/
15 - Nations names can now contain up to 32 characters, up from its previous 18.
15 - Cities can now be named 3 characters. Previously, the minimum city name was 5 characters.
15 - Bug Fix: There was a minor problem with the database that prevented proper connection. It's fixed now.
15 - Bug Fix: There were a few misspellings in the code that prevented a few benefits from being properly applied. that's fixed now
15 - Link to this page entitled Changelog added to navigation in-game
15 - A new power formula was implemented
15 - A Surprise Research was put into the game, it costs 150,000 research points and can't be "opened" until November
14 - Added Fortune 500 Company Marvel
14 - Added Center for Disease Control Marvel
14 - Added Nanotechnology Research
14 - Added Nano medicine Research
14 - Navigation on homepage adjusted slightly, external links moved to bottom of navigation bar
14 - It was announced that Spies are being added to the game, ETA within a few days
14 - Bug Fix: Problem with the alliance mass messenger not working
14 - Bug Fix: Problem with SAM Batteries not costing what they were supposed to
14 - Bug Fix: Problem with buying zones, calculator not properly functioning to show price
14 - Bug Fix: Problem with some researches not properly displaying that they were in fact researched
14 - Bug Fix: Minor spelling error on the Budget page
14 - Bug Fix: War system properly applied to Sandbox
13 - Forum Bug Fix: The IRC linked on the forums was not properly functioning, swapped out.
13 - Power calculation changed to just based on population
12 - Events now last 15 days
7 - New researches are now on Sandbox
6 - Updated shipments to include Research points
6 - Bug Fix: Online Banking II research had textual errors
6 - Bug Fix: Improved Irrigation was not research-able due a misspelled variable
6 - Added more research Online Banking II - adds +1 aid slot (for a total of 4)
6 - Added Improved Irrigation - reduces pollution costs down to $1.00
6 - Added Advanced Research - increases hourly research output 15%
5 - Host the Admin on IRC program announced
5 - Updated referral bonus from 2 million to 10 million
4 - Bug Fix: Wars were not resetting
4 - Bug Fix: Shipments were not resetting
4 - Bug Fix: Events were not properly disappearing when they expired
3 - Bug Fix: Password reset was not working
3 - Bug Fix: The wrong file was uploaded to the server making the game unaccessable
30 - Added Sandbox server for testing www.Sandbox.pixelnations.net
30 - Game has been switched to a new server and the DNS may not have propagated fully to all computers.
28 - SAM Batteries now cost $4000 and you need 10 fighter jets per SAM Battery
28 - Nation names changeable for donation
28 - Ruler names changeable for donation
26 - Updated Nukes and BM's, Nukes can now be fired off in succession instead of being turn based.
26 - Nukes can now be bought while at war
26 - Ballistic Missiles can now be fired at capital cities.
25 - Bug Fix: Alliance Mass Messenger was not working, and was instead sending a predefined game-wide message
25 - Alliance Mass Messenger is now in the game
24 - Bug Fix: Problem with applicants not showing up on the list for Founders now fixed
23 - Basic BBCode can now be used in sending messages in-game
22 - Special Character problem once again makes a return, renamed the ruler to remove the special character
22 - Bug Fix: There was a big mess with copper causing the rest of the resources in shipments to not work. Turns out it was a variable mix-up
20 - Bug Fix: Create alliance button was not working
19 - Zone limit was added back in (didn't realize it was out in the first place)
15 - Stickied Topics & Resource Change added to donation .
15 - A back-up has been placed back after a important table in the database was removed instead of a column.
15 - Donate for in-game city resource change
15 - Amount of time until money generation freezes has been changed from seventy two hours to two hundred and forty hours .
14 - New Applicant level added to alliances
10 - Flag contest winner chosen by the community, confirmed in game
06 - Line breaks added to messages 
28 - Bug Fix: Resources were not properly being factored into zone purchases
26 - Buying in-game money re-added as a donation option 
26 - Bug Fix: Search wars were not properly searching
20 - Bug Fix: Characters showing up with apostrophes now fixed
19 - Private in-game flag buying added 
15 - Bug Fix: Some resources were not applying their proper reduction in various costs
13 - Option to buy a in-game flags added to the donation options 
21 - Global market added, guide added to sidebar 
20 - Update to sidebar, improved security, resource bugs fixed 
19 - Resources added 
18 - Updated Naval Battles 
17 - Update To The Gifting System 
16 - Game rollback after exploits 
04 - Update to incomes 
03 - Peace mode update and events fix 
02 - Power formula updated 
02 - Air Battle Update 
29 - Peace mode updated 
- ↑ http://www.pixelnations.net/forums/index.php?/topic/773-new-additions-to-the-donation-system/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/776-what-will-you-do-with-an-extra-7-days/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/721-minor-upgrade-to-in-game-messaging/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/627-limited-availability-to-donate-for-in-game-money/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/552-want-to-donate-for-a-flag-just-for-you/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/502-while-supplies-last-reduced-price-for-in-game-flag/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/445-change-in-management/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/292-market-as-well-as-a-basic-information-guide/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/279-side-bar-login-redirection-and-a-couple-bugs/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/261-resources/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/257-updated-naval-battles/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/248-update-to-the-gifting-system/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/233-rollback/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/105-fixing-touchy-incomes/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/83-desegregation/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/71-power-formula-update/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/67-air-battle-update/
- ↑ http://www.pixelnations.net/forums/index.php?/topic/50-peace-mode-update/